Arterial Exploration: A virtual reality learning module

Intended Purpose/Educational Goals: Arterial Exploration is a virtual reality learning module for Google Cardboard created in collaboration with a California high school biology teacher. The goal of the module is to teach high school students about hierarchical organization of interacting systems in multicellular organisms by using the circulatory system (specifically arteries) as an example. The goal of the application is to have students learn about what layers form the arterial wall and the role of elastic tissue and smooth muscle to control blood pressure. Through this immersive 3D experience students conceptualize in a new way what role arteries play in the body. Furthermore, students are given agency through the choice to increase and decrease smooth muscle and elastic tissue to effect overall blood pressure. By taking control of their own education, students are more likely to retain this concept in future classes and apply it to other biological systems.

Audience: High school biology students

Role In Project: Created, developed, and implemented all aspects of the virtual experience on Google Cardboard.

Programs Utilized: Materialise Mimics, Pixologic ZBrush, Autodesk 3ds Max, Unity

Process: Wireframes:

 

 

 

 

THE ESSENTIALS OF GUM DISEASE 3D ANIMATION

OVERVIEW: 

To create a 3D animation to teach patients with limited dental vocabulary and knowledge about the causes and steps to prevent periodontal (gum) disease.

Audience:

Patients with limited dental vocabulary and knowledge

THE PROCESS:

In order to create this final animation on periodontal (gum) disease, there were a number of steps that went into the process.

STEP 1: Scientific Research

In order to create an accurate animation, scientific research is paramount to the rest of the animation process.

STEP 2: IDENTIFYING THE STORY AND STORYBOARDING

To begin creating the story, a script for the material covered in the animation was developed along with a visual storyboard taking into consideration both the story as well as camera direction needed to animate the story.

  GUM DISEASE STORYBOARD PAGE.  An example of a page from the storyboard used to develop the final animation.

GUM DISEASE STORYBOARD PAGE. An example of a page from the storyboard used to develop the final animation.

STEP 3. ANIMATED STORYBOARD

To understand how the camera motion would be developed for the final animation an animated storyboard was created.

STEP 4. ITERATIONS OF THE ANIMATION

To create the final animation a number of iterations were created. Each time improving camera motion, 3D models, and textures.

STEP 5. FINAL ANIMATION

 

object A and Object B

Overview:

This animation was created to improve my skill set in camera motion as well as to play with materials (procedural maps) in 3ds Max as part of an Animation Course in graduate school.